Virtue

From Arcanum

Virtue/Evil is how good or bad your character is this during your current session. It will show as a ratio. (example; 2352:6) The first number value is your good, the second your evil. A lot of time your Evil might be Zero. You can find it under the Player tab of your game.
Reaching certain milestones of Virtue or Evil will change how your character is viewed and may unlock new features (Upgrades, Skills, etc). For example a character becomes Vile at 500 Evil and unlocks Reanimation. Once a character becomes Vile, they cannot lose that status and its effects.

Alignment Tiers

Virtuous Alignment

Tier Unlock Condition Effects
Decent Virtue > 90
Evil < 10
Light rate: +0.1
Respectable Virtue > 350
Evil < 20
Notoriety: +1
Light rate: +0.1
Virtuous Virtue > 750
Evil <= 0
Notoriety: +1
Lumenology rate: +0.1
Lumenology max: +1

Evil Alignment

Tier Unlock Condition Effects
Immoral Evil > 5 Umbramancy Rate: +0.2
Wicked Evil > 250 Notoriety: +1
Umbramancy max: +1
Umbramancy rate: +0.2
Vile Evil > 500 Shadow max: +1
Umbramancy max: +1
Umbramancy rate: +0.1
Locks Light, Lumenology, Virtue effects

Good (Non Vile) Only Features

Actions

Classes

Furniture

Skills

Upgrades

Vile Only Features

Actions

Classes

Furniture

Skills

Upgrades