Now that you have unlocked some Dungeons, then we can take a look at it. When entering almost any Dungeon in the start you might begin to notice that your wizard is getting destroyed. Each level gives one Stamina, Health, and every three levels gives you a Skill Points. Use them to expand your arsenal of Spells, or just learn wizardry things... Your choice. The dungeons are the main source of exp for wizards. So use them to unlock features or Spells.
This tab will present you every spell that you can unlock, have unlocked, or memorized. You can search spells by text (in the Find area), by level or by type. When you unlock a new spell you can:
- Learn it: It allows you to cast your spell manually, and to save it in the hotbar.
- Cast it: Activate the spell, spending the cost and activating its effect. If it's an attack spell, then it will be cast in the actual Adventures if one is running. If it's a support spell, you will get the bonus wether you are in Adventures or not.
- Memorize it: it will allow your sorcerer to automatically launch the skill in any Adventures. This button disappear if your max memorization level is not high enough to remember this spell.
You can see, and remove your memorized spell by pressing the "Memorized" button on top after the spells type checkbox. The max memorisation level is mainly linked with your Lore level, and any Spells cost you as much as its level to be remembered. memorized spell will be periodically be cast by your wizard depending on your Speed attribute.
By putting your mouse on a spell name you will see
- Its purchase cost if you didn't learn it yet
- Its cost when its used
- Its effects, and Dot (Damage Over Time, more like "Effect Over Time" in this game) if there is one.
This tab have a lot of informations so a special page (Player) describe it.
This tab is separated in two parts: The top part list your current equipment Every slots are limitted to 1 items with some exceptions:
- You can have one two-handed weapon, or two one-handed weapons
- You can have up to 3 necklaces
- You can have up to 4 rings (yeah, you have 10 fingers but it's not so comfy to use a wand or a sword with 20 rings.)
The bottom part is your inventory. You can search in your inventory by writting in the "Find" area. on the right you can see your currently used and total space in your inventory. this is directly linked with your furnitures in your home. Be warry that 3 identical silk loops will take 3 slots, but 20 identical potions will only take 1 slot. When you equip from your inventory, it will automaticaly replace the oldest idem in the corresponding slot, if one is already used.
This tab is where your underlings stay, waiting to be used. They are used in Adventures, and there's a limit to what you can bring into battle with you. Used is based on the number of Minions, while Allies power is based on the level of your active Minions. The Minions you select "Activate" on will then join you on the battlefield. After you have learned the appropriate spell, it is possible to resurrect low level Minions in this tab. If it is only hurt Rest to let it regenerate. To be able to dismiss a minion, get it killed in combat beforehand.
First of all it is unlocked by Animal Handling 3 and by creating a Compile Bestiary action. To unlock new beasts for purchase, you have to defeat them 10 times (this doesn't work for unique monsters). When they are unlocked you can purchase them and they will show up in the Minion Tab. If you don't have a Minion Tab yet, it will unlock the first time you do this. If you can't purchase a beast, but have the required kills and gold, you probably maxed out your minion limit. Check the Minion Tab.
To get things started, you need a Cauldron to brew potions. Buy a Fireplace and the upgrade for it will unlock. Of course, you also need the Potions skill. Potions are consumable, and have one time instant effects, like recovering Life, Manas or Stamina. You can check Potions for more info about the various potions, their effects, and how to unlock them.
First of all, buy an Enchanting Table, then check that you actually have Equips (not equipped!). When you are done with that, then you need some enchanted Gems and enough Mana. Don't forget to purchase some Enchants.
The enchants are also connected to specific slots:
- Keen Weapon + Biting Edge are for Weapons.
- Mana + Energy + Prismatic Ring are for Rings.
- Regeneration + Life Pool are for Amulets.
- Quick Boots and its upgrades are Boots specific.
- Clarity and Sanity is for the Helmet.
- Deception is for Back.
- Courage is for Waist.
- While Sturdy Armour + Spellcraft can be used on all Armour pieces.
You can enchant a number of effects on a item equal to its level, and the item must be at least the level of the sum of the enchant used.