Skills

From Arcanum

This page has been automatically updated the 2020-05-15 02:04:21.556479

Main School

List of the main schools of Theory of Magic

Name Description tags Purchase Cost Training Cost Rank Bonus Reward Unlock Requirements Training Requirements Level Scaling
Aeromancy The study of air elemental
t_school
sp: 1
stamina: 0.3
research.max: 1
air.max: 1
air.rate: 0.01
airsource airsource 2
Aquamancy The study of water elemental
t_school
sp: 1
stamina: 0.4
research.max: 1
water.max: 1
water.rate: 0.01
watersource watersource 2
Chronomancy There must be a way... t_school
sp: 5
stamina: 0.3
research: 1
mana: 1
tempus.max: 1
tempus.rate: 0.001
tier3 timesource 9
Geomancy None t_school
elemental
sp: 1
stamina: 0.4
research.max: 1
earth.max: 1
earth.rate: 0.01
earthsource earthsource 2
Mage Lore Nothing is more important to a wizard than the depth of their lore. t_school
research: 20
sp: 1
stamina: 0.2
research.max: 5
spelllist.max: 0.5
arcana.max: 1
arcana: 1
Nothing 1
Lumenology Study of pure light t_school
sp: 1
stamina: 0.4
research.max: 1
light.max: 1
light.rate: 0.01
lightsource lightsource 2
Nature Studies None t_school
sp: 1
stamina: 0.4
research.max: 1
nature.max: 1
nature.rate: 0.01
g.herbalism>=3 2
Pyromancy The investigation of fire t_school
elemental
sp: 1
stamina: 0.4
hp: 0.2
research.max: 1
fire.max: 1
fire.rate: 0.01
firesource firesource 2
Spirit Communion Seeing the unseen t_school
sp: 1
stamina: 0.4
research.max: 1
spirit.max: 1
spirit.rate: 0.01
g.lore>=6 spiritsource 2
Umbramancy None t_school
sp: 1
stamina: 0.5
research.max: 1
shadow.max: 1
shadow.rate: 0.01
g.dissection>=3
OR
g.evil>0
shadowsource 2

Elemental School

List of the elemental schools of Theory of Magic

Name Description tags Purchase Cost Training Cost Rank Bonus Reward Unlock Requirements Training Requirements Level Scaling
Aeromancy The study of air elemental
t_school
sp: 1
stamina: 0.3
research.max: 1
air.max: 1
air.rate: 0.01
airsource airsource 2
Aquamancy The study of water elemental
t_school
sp: 1
stamina: 0.4
research.max: 1
water.max: 1
water.rate: 0.01
watersource watersource 2
Geomancy None t_school
elemental
sp: 1
stamina: 0.4
research.max: 1
earth.max: 1
earth.rate: 0.01
earthsource earthsource 2
Pyromancy The investigation of fire t_school
elemental
sp: 1
stamina: 0.4
hp: 0.2
research.max: 1
fire.max: 1
fire.rate: 0.01
firesource firesource 2

Evil only

List of skill which need you to be evil

Name Description tags Purchase Cost Training Cost Rank Bonus Reward Unlock Requirements Training Requirements Level Scaling
Necromancy Forbidden death magic. sp: 3
stamina: 0.4
shadow: 0.5
reanimation.rate: 2%
shadow.rate: 0.01
sp: 0.05
g.evil>0
g.reanimation>=7
g.souls.max>3
1
Reanimation None sp: 1
stamina: 0.5
shadow: 0.1
shadow.rate: 0.01
allies.max: 0.2
necromancy.rate: 1%
sp: 0.05
g.evil>0
g.embalming>=3
1

Good only

List of skill which need you to be good

Name Description tags Purchase Cost Training Cost Rank Bonus Reward Unlock Requirements Training Requirements Level Scaling

Full List

Name Description tags Purchase Cost Training Cost Rank Bonus Reward Unlock Requirements Training Requirements Level Scaling
Abyss Gazing The absence of all things sp: 5
stamina: 0.7
research: 5
arcana: 0.1
space.max: 2%
dist: 1%
research.max: 1
g.planeslore>=10
g.tier5>0
10
Aeromancy The study of air elemental
t_school
sp: 1
stamina: 0.3
research.max: 1
air.max: 1
air.rate: 0.01
irsource airsource 2
Air Mastery A mastery of air runestones: 10
sp: 5
tomes: 30
stamina: 1
air: 0.5
airrune.max: 2
air.max: 1
air.rate: 1%
player.bonuses.air: 1
player.hits.air: 1
g.airlore>=10 10
Alchemy None sp: 1
stamina: 0.5
potions.rate: 1%
research.max: 5
sp: 0.1
research: 5
g.herbalism>=3
Tier >=0 class
1
Anatomy The study of physical form. sp: 1
stamina: 0.5
research.max: 1
hp.max: 1
hp.rate: 0.1
sp: 0.05
g.neophyte>=0>
g.lore>=6
2
Animal Handling None sp: 1
stamina: 0.5
research.max: 1
sp: 0.05
research: 5
Pet tag t_pets 1
Animation Imbue objects with the power of motion sp: 1
stamina: 0.7
allies.max: 0.25
research.max: 5
sp: 0.05
g.puppetry>=5
g.spiritlore>=10
3
Aquamancy The study of water elemental
t_school
sp: 1
stamina: 0.4
research.max: 1
water.max: 1
water.rate: 0.01
watersource watersource 2
Arcane Mastery A mastery of pure magic runestones: 10
sp: 5
tomes: 30
stamina: 1
mana: 0.5
mana.max: 1
mana.rate: 1%
player.bonuses.mana: 1
player.hits.mana: 1
g.lore>=20 10
Astral Communion Anyone can see the stars. few can read them. sp: 10
stamina: 1
research: 10
arcana: 1
sindel.rate: 0.0001
sindel.max: 0.4
g.planeslore>=25
g.tier5>0
10
Astronomy None sp: 1
stamina: 0.5
planeslore.rate: 1%
research.max: 2
sp: 0.05
starsource starsource 1
Automata Sculpting They think, therefore they are. sp: 1
stamina: 1
minions.puppet.hp.max: 1%
minions.puppet.dmg: 1%
minions.machina.hp.max: 1%
minions.machina.dmg: 1%
minions.automata.hp.max: 1%
minions.automata.dmg: 1%
puppetry.max: 0.2
magicalanimation.max: 0.2
machinacreation.max: 0.2
allies.max: 0.25
research.max: 5
sp: 0.05
g.crafting>=18
g.puppetry>=8
g.magicalanimation>=6
g.magiphysics>=5
(g.mechanist + g.mechamancer)>0
13
Bladelore Incorporate martial weapons into your magic. sp: 2
stamina: 0.6
player.bonuses.slash: 1
player.bonuses.pierce: 1
player.hits.slash: 1
player.hits.pierce: 1
sp: 0.05
g.spellblade>0
OR
g.battlemage>0
OR
g.dreadlord>0
armssource 3
Blood Magic None sp: 3
stamina: 1
hp: 1
anatomy.rate: 1%
hp.max: 10
hp.rate: 0.1
(g.bloodmage + g.thanophage + g.alchemist)>0 5
Charms None sp: 1
stamina: 0.3
research.max: 1
minions.max: 10%
allies.max: 1
sp: 0.05
g.enchanting>=5
g.lore>=10
3
Chronomancy There must be a way... t_school
sp: 5
stamina: 0.3
research: 1
mana: 1
tempus.max: 1
tempus.rate: 0.001
tier3 timesource 9
Composure Remain unfazed under strain. sp: 1
stamina: 0.3
stress.rate: -0.1
g.concentrate>=4 3
Concentration Keep your mind and nerves sharp under pressure. sp: 1
stamina: 0.2
history.rate: 1%
stress.max: 1
(g.mustylibrary + g.loc_spring)>=2 1
Conjuration sp: 1
stamina: 0.2
spirit: 0.2
research.max: 1
summoning.max: 0.2
summoning.rate: 0.1
arcana: 0.2
sp: 0.05
g.lore>=7
g.divination>3
g.tier>=0
1
Crafting An absolutely vital skill for a wizard to craft arcane items. research: 20
sp: 1
stamina: 0.5
research.max: 1
sp: 0.1
workspace workspace 1
Demonology None sp: 2
stamina: 0.4
hp: 1
arcana.max: 0.1
lore.rate: 0.2
research.max: 1
sp: 0.1
tier1 4
Dissection None sp: 1
stamina: 0.5
research.max: 5
sp: 0.1
bones: 1
Nothing g.anatomy>=3 1
Divination The art of foretelling sp: 1
stamina: 0.4
research.max: 1
spirit.rate: 0.01
sp: 0.05
g.spiritlore>=6
OR
g.mysticism>=5
spiritsource 1
Earth Mastery A mastery of earth runestones: 10
sp: 5
tomes: 30
stamina: 1
earth: 0.5
earthrune.max: 2
earth.max: 1
earth.rate: 1%
player.bonuses.earth: 1
player.hits.earth: 1
g.earthlore>=10 10
Embalming None sp: 1
stamina: 0.5
research.max: 1
shadow.rate: 0.01
sp: 0.05
g.dissection>=3 1
Enchanting Imbue mundane gems and items with magical properties. sp: 1
stamina: 0.4
research: 1
charms.rate: 1%
enchantslots.max: 1
sp: 0.05
arcana: 0.1
g.tier0>0
g.lore>=14
1
Fire Mastery A mastery of fire runestones: 10
sp: 5
tomes: 30
stamina: 1
fire: 0.5
firerune.max: 2
fire.max: 1
fire.rate: 1%
player.bonuses.fire: 1
player.hits.fire: 1
g.firelore>=10 10
Geomancy None t_school
elemental
sp: 1
stamina: 0.4
research.max: 1
earth.max: 1
earth.rate: 0.01
earthsource earthsource 2
Geosculpting Bend the earth to your will. sp: 2
stamina: 0.6
player.defense: 1
player.dodge: -1
earthspire.mod.space.max: 1
sp: 0.05
g.geomancer>0
OR
g.earthshaker>0
3
Hammerlore The anvil or the skull, it makes no difference. sp: 2
stamina: 0.6
player.bonuses.blunt: 1
player.hits.blunt: 1
sp: 0.05
g.geomancer>0
OR
g.earthshaker>0
OR
g.titan>0
armssource 3
Herbalism None research: 25
sp: 1
stamina: 0.25
research.max: 2
herbs.max: 2
sp: 0.01
plantsource
OR
Lore >=1
plantsource 1
Languages Books and scrolls are written in many obscure languages. learn as many as possible. research: 10
sp: 1
stamina: 0.2
research.max: 5
lore.rate: 0.1
sp: 0.05
Lore >=1 1
Light Mastery A mastery of light runestones: 10
sp: 5
tomes: 30
stamina: 1
light: 0.5
light.max: 1
light.rate: 1%
player.bonuses.light: 1
player.hits.light: 1
g.lightlore>=10 10
Lumenology Study of pure light t_school
sp: 1
stamina: 0.4
research.max: 1
light.max: 1
light.rate: 0.01
lightsource lightsource 2
Mage Lore Nothing is more important to a wizard than the depth of their lore. t_school
research: 20
sp: 1
stamina: 0.2
research.max: 5
spelllist.max: 0.5
arcana.max: 1
arcana: 1
Nothing 1
Magic Beasts sp: 1
stamina: 0.7
animals.rate: 1%
allies.max: 0.25
research.max: 5
sp: 0.05
g.animals>=7
g.naturelore>=5
3
Magiphysics The study of magic in motion. sp: 1
stamina: 0.7
planeslore.rate: 5%
lore.rate: 10%
research.max: 5
sp: 0.05
g.lore>=25
g.planeslore>=15
g.tier4>0
12
Mechanical Magic Assemble magic constructs sp: 1
stamina: 0.7
minions.machina.hp.max: 1%
minions.machina.dmg: 1%
puppetry.max: 0.2
magicalanimation.max: 0.2
allies.max: 0.25
research.max: 5
sp: 0.05
g.crafting>=12
g.puppetry>=6
g.magicalanimation>=5
g.tier2>0
3
Mysticism The ability to sense the flow and flux of arcane energies. sp: 1
stamina: 0.5
mana.max: 0.5
arcana.rate: 0.001
prismatic.rate: 0.02
g.lore>=8 1
Nature Mastery A mastery of nature runestones: 10
sp: 5
tomes: 30
stamina: 1
nature: 0.5
nature.max: 1
nature.rate: 1%
player.bonuses.nature: 1
player.hits.nature: 1
g.naturelore>=10 10
Nature Studies None t_school
sp: 1
stamina: 0.4
research.max: 1
nature.max: 1
nature.rate: 0.01
g.herbalism>=3 2
Necromancy Forbidden death magic. sp: 3
stamina: 0.4
shadow: 0.5
reanimation.rate: 2%
shadow.rate: 0.01
sp: 0.05
g.evil>0
g.reanimation>=7
g.souls.max>3
1
Planes Lore Farther than the stars and closer than your fingertips sp: 2
stamina: 0.7
research: 1
mana: 0.1
dist: 1%
arcana.max: 1
research.max: 1
g.astronomy>=5
g.tier1>0
6
Potions(Skill) None sp: 1
stamina: 0.5
alchemy.rate: 1%
research.max: 2
sp: 0.05
g.crafting>=3
g.alchemy>=1
workspace
potsource
1
Puppetry Create and animate magical puppets sp: 1
stamina: 0.4
minions.puppet.hp.max: 1%
minions.puppet.dmg: 1%
allies.max: 0.25
research.max: 5
sp: 0.05
g.crafting>=8
g.spiritlore>=5
1
Pyromancy The investigation of fire t_school
elemental
sp: 1
stamina: 0.4
hp: 0.2
research.max: 1
fire.max: 1
fire.rate: 0.01
firesource firesource 2
Reanimation None sp: 1
stamina: 0.5
shadow: 0.1
shadow.rate: 0.01
allies.max: 0.2
necromancy.rate: 1%
sp: 0.05
g.evil>0
g.embalming>=3
1
Runic Lore Study ancient dhrunic runes. sp: 3
stamina: 0.2
research: 1
research.max: 5
languages.rate: 0.1+2%
languages.max: 0.2
lore.rate: 0.1
lore.max: 0.2
arcana: 0.1
sp: 0.05
g.tier2>0
g.dwarfbook>0
7
Scrying None sp: 1
stamina: 0.5
mana.max: 0.2
research.max: 1
dist: 1%
arcana.max: 0.2
g.divination>5 1
Shadow Mastery A mastery of shadow runestones: 10
sp: 5
tomes: 30
stamina: 1
shadow: 0.5
shadow.max: 1
shadow.rate: 1%
player.bonuses.shadow: 1
player.hits.shadow: 1
g.shadowlore>=10 10
Spellcraft The ability to build greater spells from lesser is what separates a practitioner from a master. sp: 5
stamina: 0.2
research: 5
research.max: 5
scraft: 1
userSpells.max: 0.7
g.tier2>0
g.lore>=15
8
Spirit Communion Seeing the unseen t_school
sp: 1
stamina: 0.4
research.max: 1
spirit.max: 1
spirit.rate: 0.01
g.lore>=6 spiritsource 2
Spirit Mastery A mastery of spirit runestones: 10
sp: 5
tomes: 30
stamina: 1
spirit: 0.5
spirit.max: 1
spirit.rate: 1%
player.bonuses.spirit: 1
player.hits.spirit: 1
g.spiritlore>=10 10
Summoning None sp: 2
stamina: 0.7
allies.max: 1
research.max: 5
minions.max: 0.5
g.tier1>0 4
Travel(Skill) Travel offers a growing wizard new avenues of research and new sources of research. sp: 1
stamina: 0.5
dist: 5%
(g.languages + g.history)>=10 2
Trickery None sp: 2
stamina: 0.2
gold: 1
luck: 0.4
dodge: 0.4
sp: 0.15
arcana: 0.1
g.prestidigitation>25 1
Umbramancy None t_school
sp: 1
stamina: 0.5
research.max: 1
shadow.max: 1
shadow.rate: 0.01
g.dissection>=3
OR
g.evil>0
shadowsource 2
Vivification sp: 1
stamina: 1
stamina.rate: 0.1
anatomy.rate: 2%
sp: 0.01
g.tier4>0
g.anatomy>0
g.spiritlore>=5
3
Water Mastery A mastery of water runestones: 10
sp: 5
tomes: 30
stamina: 1
water: 0.5
waterrune.max: 2
water.max: 1
water.rate: 1%
player.bonuses.water: 1
player.hits.water: 1
g.waterlore>=10 10
Weaving None sp: 1
stamina: 0.5
crafting.max: 0.2
crafting.rate: 0.1+1%
sp: 0.05
weavesource weavesource 1
Wizard Lore Many ask 'how?' few think to ask, 'why?' sp: 1
stamina: 1
research: 50
arcana: 0.5
lore.rate: 5%
mana.rate: 3%
research.rate: 2%
arcana.rate: 1%
(g.mage + g.highmage + g.wizard + g.wizard2 + g.wizard3)>=2 5
World Lore The knowledge of what has come before reveals what is yet possible. sp: 1
stamina: 0.2
research.max: 10
arcana.max: 0.1
s_travel.max: 0.1
languages.rate: 1%
sp: 0.05
Language >=6 1