Virtue
From Arcanum
(Redirected from Evil)
Virtue/Evil is how good or bad your character is this during your current session. It will show as a ratio. (example; 2352:6) The first number value is your good, the second your evil. A lot of time your Evil might be Zero. You can find it under the Player tab of your game.
Reaching certain milestones of Virtue or Evil will change how your character is viewed and may unlock new features (Upgrades, Skills, etc). For example a character becomes Vile at 500 Evil and unlocks Reanimation. Once a character becomes Vile, they cannot lose that status and its effects.
Contents
Alignment Tiers
Virtuous Alignment
Tier | Unlock Condition | Effects |
---|---|---|
Decent | Virtue > 90 Evil < 10 |
Light rate: +0.1 |
Respectable | Virtue > 350 Evil < 20 |
Notoriety: +1 Light rate: +0.1 |
Virtuous | Virtue > 750 Evil <= 0 |
Notoriety: +1 Lumenology rate: +0.1 Lumenology max: +1 |
Evil Alignment
Tier | Unlock Condition | Effects |
---|---|---|
Immoral | Evil > 5 | Umbramancy Rate: +0.2 |
Wicked | Evil > 250 | Notoriety: +1 Umbramancy max: +1 Umbramancy rate: +0.2 |
Vile | Evil > 500 | Shadow max: +1 Umbramancy max: +1 Umbramancy rate: +0.1 Locks Light, Lumenology, Virtue effects |
Good (Non Vile) Only Features
Actions
Classes
Furniture
Skills
Upgrades
Vile Only Features
Actions
Classes
- Reanimator
- Bonemonger
- Dread Lord
- Thanophage
- Necromancer
- Warlock
- Archlock
- Grey Necromancer
- Deathlock
- Vile Necromancer