Equips

From Arcanum

This page contains information about various clothes, armor, weapons and all of their possible modificators.

Armor

Click to see the data:
Id Base armor Slot Base cost Level Base Enchantment Slots Material restriction
Gloves 1 Hands 20 1 Cloth, Leather
Boots 1 Feet 20 2 Cloth, Leather, Metal
Hat 0 Head 10 0
Cap 1 Head 15 1 0
Helm 2 Head 30 3 0
Jerkin 2 Chest 100 2 1 Natural, Leather, Cloth
Padded armor 3 Chest 150 4 0 Leather, Cloth
Chainmail 5 Chest 350 2 Metal, Ethereal
Plate mail 8 Chest 700 2 Metal, Ethereal
Conical helm 3 Head 40 0 Metal, Ethereal
Belt 0 Waist 30 2 Natural, Cloth
Girdle 1 Waist 50 0
Cincture 1 Waist 50 3
Sash 0 Waist 10 3 Cloth
Cape 0 Back 50 3 Cloth
Robe 0 Back 50 10 Cloth
Cloak 1 Back 50 5 Cloth
Wings 1 Back 5000 20 4
Greaves 1 Shins 30 0
Pendant 0 Neck 300 4
Collar 0 Neck 30 2
Amulet 0 Neck 500 5
Necklace 0 Neck 50 3
Band 0 Fingers 50 3 3
Loop 0 Fingers 10 1 2
Ring 0 Fingers 100 5 5

Weapons

Note* Hammer and homing dart only come in wooden variants found from training grounds.

Click to see the data:
Name Attack kind Damage Cost Level Hands Base Enchantment Slots
hammer blunt 3~4 3 0 1 0
homing dart pierce 1 3 0 1 0
shortsword slash 1~3 30 1 1 0
club blunt 1 15 0 1 0
cane blunt 1 15 1 1 2
knife pierce 1 20 0 1 2
staff blunt 1~2 25 1 2 6
broomstick blunt 1 20 0 1 4
wand none 0 10 0 1 4
rod none 0 30 5 1 5
fetish none 0 100 5 1 8
orb none 0 100 8 2 7
greatstaff none 0 50 6 2 12
dagger pierce 1 20 1 1 2
sword slash 1~4 50 3 2 1
longsword slash 1~4 50 3 2 3
axe slash 1~2 40 1 1 0
battleaxe slash 1~3 50 2 2 0
mace blunt 1~2 30 3 1 2
warhammer blunt 1~4 50 3 2 0
spear pierce 1~3 30 2 2 2

Materials

Click to see the data:
Name Kind Weight Price Modifier Damage Modifier tohit Modifier Armor Modifier Level modifier Enchantment Slot Modifier Special Effects Item restriction
silk cloth 0 5 -5 -3 2 5 exclude weapon
cotton cloth 0 0 -3 -3 0 0 exclude weapon
stone natural 3 0 1 0 0 1 only weapon
glass natural 1 0 1 0 0 2 2 only orb
leather natural 1 1 -2 0 0 2 exclude weapon
wooden natural 1 1 1 0 3 only weapon
bone natural 1 1 1 2 3
ivory natural 0 5 2 2 2 4 4
gold metal 0 3 2 2 2 4 3
ruby crystal 0 7 -2 -1 0 6 5
bronze metal 2 5 2 1 2 1
iron metal 2 10 2 2 3 2
steel metal 2 20 4 3 4 1
dragonscale leather 1 50 0 0 9 7 4 resist fire 10 exclude weapon
basiliskhide leather 1 30 0 0 4 6 2 resist paralysis 10 exclude weapon
quicksteel metal 2 25 5 10 4 7 3
mithril metal 1 100 8 10 8 7 6
ebonwood natural 1 100 6 12 6 8 7
idrasil natural 1 100 7 9 7 8 7
ethereal ethereal 0 2000 5 15 5 8 3
adamantine metal 0 1000 10 12 10 9 4

Unique Equips

Click to see the data
Name Level Enchantment Slots Sell Price Slot Armor/Damage Effects How to obtain Special
Jazid's Compass 10 10 35 Neck 0 Max Travel: 2
Befuddlement: -0.5/s
A 1% drop after a event in 🌳Sands of Orrem Unlocks Jazid
Lillit's Cord 5 5 13 Waist Armor: 2 Frustration -0.25/s A 5% drop from a event in 🌳Lillit's Spring
Wood Tenwick's Walking Stick 5 5 13 Weapon hit bonus: 1
damage: 6~11
kind: blunt
Distance: +5%
Unease: -5%/s
Weariness: -10%/s
Obtaind after completing 🌳Peregrination With Travel(Skill) 5 and having used Travel(Task) 100 times
Silk Wraps Of The Ecdysiast 7 12 18 Shins 0 Resist Paralysis: 10
Max Charms: 1
Charms Rate: 0.3
Unknown
Titan's Hammer 10 10 500 Two-Handed Hammer Damage: 40~50
Kind: Blunt
Earth Rate: 1
Max Earth: 10
Defense: 30
Smite Attack Tohit: 5
Smite Attack Damage: +20%
Smite Level: 2
Fissure Cd: -25%
Fissure Attack Dot Duration: 1
(Task)Titan's Hammer
Loose Cog 1 7 3 Fingers Armor: 2 Max Puppetry: 1
Puppetry Rate: 0.3
A 5% drop from event in 🌳Village Fields